Not Here

Panel 1: Frank stands by himself next to the entrance to the lighthouse’s balcony. He glances towards the balcony, as a voice of one of the PCs can be heard faintly.

“Horbin?” calls the voice. “Horbin!”
Panel 2: Xavros kneels with an unconscious Horbin in his lap in front of an almost black background. Xavros grasps one of the halfling’s hands, a horrified look on his face.

“Talk to me, Horbin!” Xavros pleads.
Panel 3: GM stands in front of the lighthouse’s balcony entrance. His eyes are closed, an annoyed expression on his face, as he makes a “tsk” noise, indicated by a white handwritten font near his head.

From beyond the balcony, Xavros’s voice can be heard. “Thog, what do we do?” he asks.
Panel 4: GM stands at a dutch angle, in front of a yellow background. His hands are out to either side as he looks up, loudly declaring his frustration.

“This is ridiculous,” he says.
Panel 5: Only GM’s face is visible in front of a fire-like gradient of orange to red background, as he looks off to the right.

“I need to get those three to safety before their rogue finishes failing all of his death saves,” says GM.
Panel 6: Full body shot of GM standing in front of a very light blue background, with his shadow appearing behind him. His hand is out to the side, and a small semi-transparent rectangular object can faintly be seen coming into existence.

“I don’t have time to deal with this,” GM declares.
Panel 7: GM stands in front of the entrance to the balcony. His hand is still being held up, and the semi-transparent rectangular object gains more definition. White lines appear around the object, as if to indicate magic is occurring.

“Do whatever the hell you want,” says GM.
Panel 8: Close up of GM’s hand with the object floating above it, which can now be seen to be some sort of paper, with the handwritten note “Veronica’s Character Sheet” written on it.

“Just don’t do it here,” says GM from off panel.

Transcript

Panel 1

Frank stands by himself next to the entrance to the lighthouse’s balcony. He glances towards the balcony, as a voice of one of the PCs can be heard faintly.

“Horbin?” calls the voice. “Horbin!”

Panel 2

Xavros kneels with an unconscious Horbin in his lap in front of an almost black background. Xavros grasps one of the halfling’s hands, a horrified look on his face.

“Talk to me, Horbin!” Xavros pleads.

Panel 3

GM stands in front of the lighthouse’s balcony entrance. His eyes are closed, an annoyed expression on his face, as he makes a “tsk” noise, indicated by a white handwritten font near his head.

From beyond the balcony, Xavros’s voice can be heard. “Thog, what do we do?” he asks.

Panel 4

GM stands at a dutch angle, in front of a yellow background. His hands are out to either side as he looks up, loudly declaring his frustration.

“This is ridiculous,” he says.

Panel 5

Only GM’s face is visible in front of a fire-like gradient of orange to red background, as he looks off to the right.

“I need to get those three to safety before their rogue finishes failing all of his death saves,” says GM.

Panel 6

Full body shot of GM standing in front of a very light blue background, with his shadow appearing behind him. His hand is out to the side, and a small semi-transparent rectangular object can faintly be seen coming into existence.

“I don’t have time to deal with this,” GM declares.

Panel 7

GM stands in front of the entrance to the balcony. His hand is still being held up, and the semi-transparent rectangular object gains more definition. White lines appear around the object, as if to indicate magic is occurring.

“Do whatever the hell you want,” says GM.

Panel 8

Close up of GM’s hand with the object floating above it, which can now be seen to be some sort of paper, with the handwritten note “Veronica’s Character Sheet” written on it.

“Just don’t do it here,” says GM from off panel.

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