Xavros

Human, Neutral Good


Class
Level 3 Wizard (School of Transmutation)
Armor Class
12
Hit Points
20
Speed
30 ft

STRDEXCONINTWISCHA
9 (0)15 (2)15 (2)16 (3)11 (0)11 (0)

Proficency Bonus
+2
Saving Throws
Int (+5), Wis (+2)
Skills
Arcana (+5), History (+5), Medicine (+2), Investigation (+5)
Senses
Passive Perception 10
Languages
Common, Dwarvish, Draconic, Primordial
Weapons Proficiency
daggers, darts, slings, quaterstaff, light crossbows
Spellcasting
Xavros is a Spellcaster
Arcane Recovery
Once per day, when Xavros finishes a short rest, he can choose expended spell slots to recover
Transmutation Savant
See Handbook for Details
Minor Alchemy
See Handbook for Details

Spellcasting

Xavros is a level 3 spellcaster. Xavros's spellcasting ability is Intelligence (spell save DC13; +5 to hit with spell attacks) and has the following spells prepared:

Cantrips (at will)
Firebolt, Light, Ray of Frost
Spells
Comprehend Languages, Detect Magic, Unseen Servent, Mage Armor, Magic Missile, Identify
1st Level
4 Slots
2nd Level
2 Slots

Actions

Quarterstaff
Melee Weapon Attack: +1 to hit, reach 5ft., one target. Hit (1d6) bludgeoning damage, or (1d8) bludgeoning damaging if used with two hands

Equipment

  • Scholar Pack (Backpack, book of lore, bottle of ink, ink pen, 10 sheets of parchment, little bag of sand)
  • Quarterstaff
  • Arcane Focus (Orb on Staff)
  • Spellbook
  • Bottle of Black Inc
  • Quill
  • Small Knife
  • Letter from a missing (or dead) colleague posing questions he can't answer
  • Common Clothes
  • Small Pouch with 10GP
Trinket
Diary with seven missing pages

Roleplaying Notes

Background
Sage (Researcher)
Personality Trait
I'm the most knowledgeable and well read so clearly I would make the best leader
Ideal
The path to power and greatness is through knowledge
Bond
My life's work is a series of tombs related to a specific field of lore
Flaw
I am easily distracted by the promise of knowledge

If asked, Xavros will proudly declare that he was the natural leader of the PC party, and everyone naturally and almost instantly chose to look to him as their leader. After all, who wouldn’t look up to a wizard with, what some might argue, a questionable long amount of time spent in university? True, he had issues becoming the leader in any of the extracurricular activities he was in at the university, but everyone knew those were based on popularity contests rather than actual knowledge and skill at leadership. Eventually Xavros would prove himself and his abilities to the world, he just needed the right situation to present itself.

The right situation did present itself three months ago after his favorite mentor mysteriously went missing, leaving only a torn journal of some of her notes behind. The other professors insisted - rather forcibly - that it was time for him to get out of the hallowed halls of academia and get some “practical” experience. Not sure why no one had his university seemed at all concerned about the disappearance of his mentor, Xavros swore to find out what happened to her and her research, and struck out to the east where he knew a tomb she had been looking for was said to have been located.

While at a tavern, he overheard the bartender telling another employee about the unfortunate kidnapping of a village girl a few miles away rumors of a strange glow at an abandoned lighthouse. Remembering something his mentor had mentioned, Xavros wondered if this had something to do with one of the rumored summoning spells in the tomb his mentor had had been looking for. Knowing he did not have the physical power to take on the tower alone, he cleverly convinced two physical types, Thog and Horbin, to investigate the matter with him.

Appearences

Comics:
3
Recent Appearance:
Encouragement
First Appearance:
How Could This Happen?
Xavros