Xavros
If asked, Xavros will proudly declare that he was the natural leader of the PC party, and everyone naturally and almost instantly chose to look to him as their leader. After all, who wouldn’t look up to a wizard with, what some might argue, a questionable long amount of time spent in university? True, he had issues becoming the leader in any of the extracurricular activities he was in at the university, but everyone knew those were based on popularity contests rather than actual knowledge and skill at leadership. Eventually Xavros would prove himself and his abilities to the world, he just needed the right situation to present itself.
The right situation did present itself three months ago after his favorite mentor mysteriously went missing, leaving only a torn journal of some of her notes behind. The other professors insisted - rather forcibly - that it was time for him to get out of the hallowed halls of academia and get some “practical” experience. Not sure why no one had his university seemed at all concerned about the disappearance of his mentor, Xavros swore to find out what happened to her and her research, and struck out to the east where he knew a tomb she had been looking for was said to have been located.
While at a tavern, he overheard the bartender telling another employee about the unfortunate kidnapping of a village girl a few miles away rumors of a strange glow at an abandoned lighthouse. Remembering something his mentor had mentioned, Xavros wondered if this had something to do with one of the rumored summoning spells in the tomb his mentor had had been looking for. Knowing he did not have the physical power to take on the tower alone, he cleverly convinced two physical types, Thog and Horbin, to investigate the matter with him.
Appearences
- Comics:
- 10
- Recent Appearance:
- Doth Protest Too Much
- First Appearance:
- How Could This Happen?
Xavros
Human, Neutral Good
- Class
- Level 3 Wizard (School of Transmutation)
- Armor Class
- 12
- Hit Points
- 20
- Speed
- 30 ft
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (2) | 15 (2) | 16 (3) | 11 (0) | 11 (0) |
- Proficency Bonus
- +2
- Saving Throws
- Int (+5), Wis (+2)
- Skills
- Arcana (+5), History (+5), Medicine (+2), Investigation (+5)
- Senses
- Passive Perception 10
- Languages
- Common, Dwarvish, Draconic, Primordial
- Weapons Proficiency
- daggers, darts, slings, quaterstaff, light crossbows
- Spellcasting
- Xavros is a Spellcaster
- Arcane Recovery
- Once per day, when Xavros finishes a short rest, he can choose expended spell slots to recover
- Transmutation Savant
- See Handbook for Details
- Minor Alchemy
- See Handbook for Details
Spellcasting
Xavros is a level 3 spellcaster. Xavros's spellcasting ability is Intelligence (spell save DC13; +5 to hit with spell attacks) and has the following spells prepared:
- Cantrips (at will)
- Firebolt, Light, Ray of Frost
- Spells
- Comprehend Languages, Detect Magic, Unseen Servent, Mage Armor, Magic Missile, Identify
- 1st Level
- 4 Slots
- 2nd Level
- 2 Slots
Actions
- Quarterstaff
- Melee Weapon Attack: +1 to hit, reach 5ft., one target. Hit (1d6) bludgeoning damage, or (1d8) bludgeoning damaging if used with two hands
Equipment
- Scholar Pack (Backpack, book of lore, bottle of ink, ink pen, 10 sheets of parchment, little bag of sand)
- Quarterstaff
- Arcane Focus (Orb on Staff)
- Spellbook
- Bottle of Black Inc
- Quill
- Small Knife
- Letter from a missing (or dead) colleague posing questions he can't answer
- Common Clothes
- Small Pouch with 10GP
- Trinket
- Diary with seven missing pages
Roleplaying Notes
- Background
- Sage (Researcher)
- Personality Trait
- I'm the most knowledgeable and well read so clearly I would make the best leader
- Ideal
- The path to power and greatness is through knowledge
- Bond
- My life's work is a series of tombs related to a specific field of lore
- Flaw
- I am easily distracted by the promise of knowledge