Thog is a green skinned, Half-Orc man with light blue eyes. He is bald, with dark brown eyebrows, and has two horns coming out of his skull (although his left horn has been shaved down, as if it had been damaged). He has gold jewelry on his ears, and wears a well made kilt with golden fastenings that match his earrings.

Thog grew up in a relatively peaceful village to the south, where he worked as a leatherworker. Nothing made Thog happier than making items with his own hands, and he was known through the various tribes for his skill. Most of the leather based equipment he wears he made himself.

One day, just after dusk, danger struck his village in the form of a strange wild beast with glowing red eyes. Thog, desperate to save his people, stood alone against the monster while the rest of his people ran to safety. In the midst of the battle, Thog felt a rage take over him he had never felt before, allowing him to fight with a skill and ferocity he had never been able to harness before. After defeating the monster, he found an odd medallion around the creature’s neck, upon removing it, the creature disappeared.

Thog brought the strange medallion to the shaman of his village, who determined that the creature had been sent by a powerful magic user, but for what reason they did not know. However, it was decided, after Thog’s bravery in battle was witnessed, that he must be the one to go out and find the person who sent such a creature to attack their village.

Reluctant to leave the life he loved behind, but wanting to help protect those in his village as well, he packed up what he could of his life in the village, and began traveling towards civilization in search of information, although his efforts to communicate with others was sometimes hindered by his less than perfect grasp of the Common language. It was at a tavern off the side of the road he found what he felt was his first lead on what might be the dark magic user who sent the monster after his people, and thus paired up with Horbin and Xavros to investigate.

Appearences

Comics:
10
Recent Appearance:
Doth Protest Too Much
First Appearance:
How Could This Happen?

Thog

Half-Orc, Chaotic Good


Class
Level 3 Barbarian (Path of the Totem Warrior)
Armor Class
13
Hit Points
32
Speed
30 ft

STRDEXCONINTWISCHA
16 (3)12 (1)15 (2)8 (-1)14 (2)10 (0)

Proficency Bonus
+2
Saving Throws
Str (+5), Con (+4)
Skills
Perception (+4), Athletics (+5), Animal Handling (+4), Survival (+4)
Senses
Passive Perception 14
Languages
Common, Orc
Armor Proficiency
light armor, medium armor, shields
Weapons Proficiency
simple weapons, martial weapons
Tool Proficiency
vehicles (land), leatherworker
Darkvision
Thog can see in dim light within 60 ft of him as if it was bright light
Relentless Endurance
When reduced to 0 HP but not killed, Thog can drop to 1 HP instead. Can be used once per long rest.
Savage Attacks
When Thog scores a critical hit with a melee weapon attack, he can roll one of the weapon’s extra damage dice one additional time and add it to the extra damage of the critical hit.
Unarmored Defense
When not wearing armor, AC equals 10 + DEX + CON
Rage
(2 rages, +2 rage damage). While raging, Thog has advantage on STR based checks and saving throws. When Thog makes a melee weapon attack using STR, he gains a +2 bonus to the damage roll. Rage lasts for one minute, and Thog gets two rages per long rest.
Reckless Attack
See Handbook for Details
Danger Sense
See Handbook for Details
Spirit Seeker
See Handbook for Details
Totem Spirit
[Has Not Created Totem Object Yet]

Actions

Greataxe
Melee Weapon Attack. +5 to attack, two handed, reach 5ft., one target (1d12+3 slashing damage)
Handaxe
Melee or Ranged Weapon. +5 to attack, reach 5ft., one target, (1d6+3) slashing damage, ranged (20/60), (1d6+3) slashing damage
Javelin
Melee or Ranged Weapons. +5 to attack, reaching 5ft, one target, (1d6+3) piercing damage, ranged (30/120), (1d6+3) slashing damage

Equipment

  • Explorer’s Pack (backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin. Pack has 50 ft of hempen rope strapped to the side of it)
  • Greataxe
  • (2) Handaxes
  • (4) Javelins
  • Shovel
  • Iron Pot
  • Set of common clothes
  • Leatherworker’s tools
  • Belt Pouch with 10GP
Trinket
A bronze pentacle with an etching of a rat's head in its center

Roleplaying Notes

Background
Folk Hero
Defining Event
I stood alone against a terrible monster
Personality Trait
If someone is in trouble, I am always willing to help
Ideal
People should be treated with respect
Bond
I protect those who cannot protect themselves
Flaw
I have trouble gasping the nuances of languages other than my native tongue, and sometimes have difficulties in expressing myself