Thog
Thog grew up in a relatively peaceful village to the south, where he worked as a leatherworker. Nothing made Thog happier than making items with his own hands, and he was known through the various tribes for his skill. Most of the leather based equipment he wears he made himself.
One day, just after dusk, danger struck his village in the form of a strange wild beast with glowing red eyes. Thog, desperate to save his people, stood alone against the monster while the rest of his people ran to safety. In the midst of the battle, Thog felt a rage take over him he had never felt before, allowing him to fight with a skill and ferocity he had never been able to harness before. After defeating the monster, he found an odd medallion around the creature’s neck, upon removing it, the creature disappeared.
Thog brought the strange medallion to the shaman of his village, who determined that the creature had been sent by a powerful magic user, but for what reason they did not know. However, it was decided, after Thog’s bravery in battle was witnessed, that he must be the one to go out and find the person who sent such a creature to attack their village.
Reluctant to leave the life he loved behind, but wanting to help protect those in his village as well, he packed up what he could of his life in the village, and began traveling towards civilization in search of information, although his efforts to communicate with others was sometimes hindered by his less than perfect grasp of the Common language. It was at a tavern off the side of the road he found what he felt was his first lead on what might be the dark magic user who sent the monster after his people, and thus paired up with Horbin and Xavros to investigate.
Appearences
- Comics:
- 10
- Recent Appearance:
- Doth Protest Too Much
- First Appearance:
- How Could This Happen?
Thog
Half-Orc, Chaotic Good
- Class
- Level 3 Barbarian (Path of the Totem Warrior)
- Armor Class
- 13
- Hit Points
- 32
- Speed
- 30 ft
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (3) | 12 (1) | 15 (2) | 8 (-1) | 14 (2) | 10 (0) |
- Proficency Bonus
- +2
- Saving Throws
- Str (+5), Con (+4)
- Skills
- Perception (+4), Athletics (+5), Animal Handling (+4), Survival (+4)
- Senses
- Passive Perception 14
- Languages
- Common, Orc
- Armor Proficiency
- light armor, medium armor, shields
- Weapons Proficiency
- simple weapons, martial weapons
- Tool Proficiency
- vehicles (land), leatherworker
- Darkvision
- Thog can see in dim light within 60 ft of him as if it was bright light
- Relentless Endurance
- When reduced to 0 HP but not killed, Thog can drop to 1 HP instead. Can be used once per long rest.
- Savage Attacks
- When Thog scores a critical hit with a melee weapon attack, he can roll one of the weapon’s extra damage dice one additional time and add it to the extra damage of the critical hit.
- Unarmored Defense
- When not wearing armor, AC equals 10 + DEX + CON
- Rage
- (2 rages, +2 rage damage). While raging, Thog has advantage on STR based checks and saving throws. When Thog makes a melee weapon attack using STR, he gains a +2 bonus to the damage roll. Rage lasts for one minute, and Thog gets two rages per long rest.
- Reckless Attack
- See Handbook for Details
- Danger Sense
- See Handbook for Details
- Spirit Seeker
- See Handbook for Details
- Totem Spirit
- [Has Not Created Totem Object Yet]
Actions
- Greataxe
- Melee Weapon Attack. +5 to attack, two handed, reach 5ft., one target (1d12+3 slashing damage)
- Handaxe
- Melee or Ranged Weapon. +5 to attack, reach 5ft., one target, (1d6+3) slashing damage, ranged (20/60), (1d6+3) slashing damage
- Javelin
- Melee or Ranged Weapons. +5 to attack, reaching 5ft, one target, (1d6+3) piercing damage, ranged (30/120), (1d6+3) slashing damage
Equipment
- Explorer’s Pack (backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin. Pack has 50 ft of hempen rope strapped to the side of it)
- Greataxe
- (2) Handaxes
- (4) Javelins
- Shovel
- Iron Pot
- Set of common clothes
- Leatherworker’s tools
- Belt Pouch with 10GP
- Trinket
- A bronze pentacle with an etching of a rat's head in its center
Roleplaying Notes
- Background
- Folk Hero
- Defining Event
- I stood alone against a terrible monster
- Personality Trait
- If someone is in trouble, I am always willing to help
- Ideal
- People should be treated with respect
- Bond
- I protect those who cannot protect themselves
- Flaw
- I have trouble gasping the nuances of languages other than my native tongue, and sometimes have difficulties in expressing myself