Horbin is a light skinned, Halfling man with brown eyes, and shaggy brown hair. He wears a dark blue cowl that covers his light leather armor and lighter blue tunic.

Horbin is a halfling with one goal in life: to become the most legendary thief that ever lived. After he was caught red handed trying to steal from a powerful noble, he barely managed to escape alive with the help of members of his Thieves’ Guild by going through a labyrinth of sewers underneath the city.

Once freed, his guild informed him it was time to move on, as his botched attempt to steal from the noble had brought down unwanted attention from members of law enforcement on the Thieves’ Guild. Despite not being able to return for the foreseable future, this didn’t seem to worry Horbin too much. Instead, he chose to see this an opportunty to seek his fortune and hone his skills, leaving the city that raised him with a handfull of supplies and a worn, ripped up copy of a book that is all he had left from his childhood.

While stopping at a tavern to have a few beers and lighten a few purses, he happened to overhear tales of a captured damsel that needed “stealing” from a dark magic user. Deciding that such a heist could only improve his reputation, he decided to team up with Xavros and Thog to investigate.


Recent Appearance:
First Appearance:
Unexpected Results


Halfling, Lawful Neutral

Level 3 Rogue (Thief)
Armor Class
Hit Points
25 ft

11 (0)17 (3)14 (2)14 (2)11 (0)8 (-1)

Proficency Bonus
Saving Throws
Dex (+5), Int (+4)
Acrobatics (+5), Athletics (+2), Deception (+1), Investigation (+4), Sleight of Hand (+5), Stealth (+5)
Passive Perception 10
Common, Halfling
Armor Proficiency
light armor
Weapons Proficiency
simple weapons, hand crossbow, longsword, rapier, shortsword
Tool Proficiency
Thieves’ Tools. Gaming Set
Sneak Attack
Halfling Traits
See rulebook for details
Criminal Contact
Horbin has a reliable at trustworthy contact (his former boss in the Thieves' Guild) who acts as his liaison to a network of other criminals
Thieves' Tools, Stealth
Thieves' Cant
See Handbook for Details
Cunning Action
See Handbook for Details
Roguish Archetype
See Handbook for Details
Fast Hands
See Handbook for Details
Second-Story Work
See Handbook for Details


Melee or Ranged Weapon. +5 to hit, reach 5ft., one target. Hit (1d4+3) piercing damage or +5 to hit. Ranged (20/60), (1d4+3) piercing damage
Short Bow.
Ranged Weapon Attack +5 to hit, ranged 80/320 ft., one target. Hit (1d6 +3)
Melee Weapon Attack. +5 to hit, reach 5ft, one targeet. Hit (1d6 + 3) piercing damage


  • (1) Dark common clothes with hood
  • (1) Crowbar
  • (1) Small pouch containing 15 GP
  • (1) Leather Armor
  • (1) Short Sword
  • (1) Quiver of (20) Arrows
  • (1) Shortbow
  • (2) Throwing Daggers
  • (1) Thieves’ Tools
  • (1) Burglar’s Pack: Backpack, bag of 1000 ball bearings, 10 ft of string, bell, 5 candles, crowbar, 10 pitons, hooded latern, 2 flasks oil, 5 day rations, tinderbox, waterskins, 50 ft hempen rope on side
  • Playing Card Set
A book that tells the story of a legendary hero's rise and fall, with the last chapter missing

Roleplaying Notes

Criminal (Burglar)
Personality Trait
I think I am a lot better at talking to people than I am
Freedom. “Rules are meant to be broken, and fun is meant to be had”
I will become the greatest thief that has ever lived. Money, treasure, frame, hearts - I will have it all.
When I see something I find to be valuable, I can’t think of anything but how to steal it.