Horbin
Horbin is a halfling with one goal in life: to become the most legendary thief that ever lived. After he was caught red handed trying to steal from a powerful noble, he barely managed to escape alive with the help of members of his Thieves’ Guild by going through a labyrinth of sewers underneath the city.
Once freed, his guild informed him it was time to move on, as his botched attempt to steal from the noble had brought down unwanted attention from members of law enforcement on the Thieves’ Guild. Despite not being able to return for the foreseable future, this didn’t seem to worry Horbin too much. Instead, he chose to see this an opportunty to seek his fortune and hone his skills, leaving the city that raised him with a handfull of supplies and a worn, ripped up copy of a book that is all he had left from his childhood.
While stopping at a tavern to have a few beers and lighten a few purses, he happened to overhear tales of a captured damsel that needed “stealing” from a dark magic user. Deciding that such a heist could only improve his reputation, he decided to team up with Xavros and Thog to investigate.
Appearences
- Comics:
- 8
- Recent Appearance:
- Convenient
- First Appearance:
- Unexpected Results
Horbin
Halfling, Lawful Neutral
- Class
- Level 3 Rogue (Thief)
- Armor Class
- 15
- Hit Points
- 24
- Speed
- 25 ft
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (0) | 17 (3) | 14 (2) | 14 (2) | 11 (0) | 8 (-1) |
- Proficency Bonus
- +2
- Saving Throws
- Dex (+5), Int (+4)
- Skills
- Acrobatics (+5), Athletics (+2), Deception (+1), Investigation (+4), Sleight of Hand (+5), Stealth (+5)
- Senses
- Passive Perception 10
- Languages
- Common, Halfling
- Armor Proficiency
- light armor
- Weapons Proficiency
- simple weapons, hand crossbow, longsword, rapier, shortsword
- Tool Proficiency
- Thieves’ Tools. Gaming Set
- Sneak Attack
- 2d6
- Halfling Traits
- See rulebook for details
- Criminal Contact
- Horbin has a reliable at trustworthy contact (his former boss in the Thieves' Guild) who acts as his liaison to a network of other criminals
- Expertise
- Thieves' Tools, Stealth
- Thieves' Cant
- See Handbook for Details
- Cunning Action
- See Handbook for Details
- Roguish Archetype
- See Handbook for Details
- Fast Hands
- See Handbook for Details
- Second-Story Work
- See Handbook for Details
Actions
- Dagger
- Melee or Ranged Weapon. +5 to hit, reach 5ft., one target. Hit (1d4+3) piercing damage or +5 to hit. Ranged (20/60), (1d4+3) piercing damage
- Short Bow.
- Ranged Weapon Attack +5 to hit, ranged 80/320 ft., one target. Hit (1d6 +3)
- Shortsword
- Melee Weapon Attack. +5 to hit, reach 5ft, one targeet. Hit (1d6 + 3) piercing damage
Equipment
- (1) Dark common clothes with hood
- (1) Crowbar
- (1) Small pouch containing 15 GP
- (1) Leather Armor
- (1) Short Sword
- (1) Quiver of (20) Arrows
- (1) Shortbow
- (2) Throwing Daggers
- (1) Thieves’ Tools
- (1) Burglar’s Pack: Backpack, bag of 1000 ball bearings, 10 ft of string, bell, 5 candles, crowbar, 10 pitons, hooded latern, 2 flasks oil, 5 day rations, tinderbox, waterskins, 50 ft hempen rope on side
- Playing Card Set
- Trinket
- A book that tells the story of a legendary hero's rise and fall, with the last chapter missing
Roleplaying Notes
- Background
- Criminal (Burglar)
- Personality Trait
- I think I am a lot better at talking to people than I am
- Ideal
- Freedom. “Rules are meant to be broken, and fun is meant to be had”
- Bond
- I will become the greatest thief that has ever lived. Money, treasure, frame, hearts - I will have it all.
- Flaw
- When I see something I find to be valuable, I can’t think of anything but how to steal it.